[/font]
Code:
PC Specific:
¬ The settings and control menus now respond to mouse better. You can click on left to go left or right to go right in a setting.
¬ Resolution switcher now goes up and down logically.
¬ Mouse control + Aim control scheme does not drift the bird all over the place when in a cinematic zoom.
¬ Reduced the tendency of the bird heading towards a tracked target when holding the target tracking button while using Mouse Control + Aim Control schemes.
¬ Mouse controls now restored to the Worldmap menu.
¬ If multiple game controllers are connected, the input system will now revert to the controller type you set as your flight axis
Language:
¬ Added Portuguese Brazilian language text support.
UI And Settings:
¬ Added a gamma slider to settings.
¬ Photo-mode bindings within control menu now has a title.
¬ Added colour coded button icons for Xbox X, Y, A and B buttons.
Gameplay:
¬ For normal and easy difficulty, all ammo is now refilled upon landing anywhere inhabited.
¬ For hardcore difficulty all ammo is now refilled at your home, pyro pots are refilled anywhere inhabited.
¬ Upon death you no longer lose any ammo pots you bought, only splinters.
¬ After completing a chapter, every mission of that chapter is now listed and can be replayed
¬ Storms have been made slightly more dangerous with increased flying effects.
¬ Diving into the water will now always stop ammo overcharging within storms.
¬ Mission combat events now de-spawn and reset only at further distances.
¬ Pirate Hunters are cleared for clean-up after the player redeems their status as pirate.
¬ Pirate Hunters may now spawn if you load a new game.
¬ Splash damage from exploding turrets fire reduced.
¬ Rocket fire damage reduced by 20%.
¬ Increased the health of the Dreadnot during Treefall mission.
Visuals:
¬ Storms have been visually improved and can now be spotted from a distance.
¬ Increased the default range of the compass and the scaling of compass items.
¬ Made character portrait animations snappier.
¬ Character portraits now have different idle animations which won't sync together.
¬ Characters within their portraits now have roughed up hairlines.
¬ Tree of Souls is now less cluttered and visually improved.
¬ Caves have been visually improved.
Bug Fixes:
¬ Fixed an issue whereby some ships were intersecting rocks and ending up in strange places.
¬ Fixed a flicker which occurred when the compass is switched between exploration and combat mode.
¬ Added a missing race marker.
¬ Fixed issue where fish could be caught within caves.
¬ Added additional preventions to stop wreckdive cutscenes from not displaying.
¬ Fixed issue with level up warning popping-up in the main menu.
¬ Splash damage limited so insta-kills of ships is less likely.
[font=Tahoma, Verdana, Arial, sans-serif]